Sources and Further Reading
Curriculum Contributions
This is a living document. The people below shaped the material through live instruction, session contributions, and editorial work at Beat Kitchen School.
| Date | Contributor | Role |
|---|---|---|
| 2023–present | Nathan Rosenberg | Guide author — original curriculum, editorial |
| Feb–Mar 2023 | Marshall Moran | Class (Ableton, cohort 1) — 10 sessions, Scott Hampton guest |
| Apr–May 2023 | Marshall Moran | Class (Ableton, cohort 2) — 12 sessions, Scott Hampton guest |
| Jul–Sep 2023 | Scott Hampton | Class (Ableton, cohort 3) — 13 sessions, Alex Poselski guest |
| Nov 2023–Jan 2024 | Marshall Moran | Class (Ableton, cohort 4) — 8 sessions |
| Feb–Apr 2024 | Scott Hampton | Class (Ableton, cohort 5) — 12 sessions |
| Jun–Aug 2024 | Cinnamontal | Class (Ableton, cohort 6) — 12 sessions, Marshall Moran guest |
| Sep–Nov 2024 | Cinnamontal | Class (Ableton, cohort 7) — 10 sessions |
| Aug 2025 | Jamaal Taylor | Office Hours — creative sidechain techniques |
| Nov 2025 | Marshall Moran | Office Hours — sound design and synthesis integration |
| Jul 2025 | Scott Hampton | Production Gym — Daft Punk “Instant Crush” analysis |
| 2026 | Nathan Rosenberg | Current revision — chapter rewrites, session integration |
Glossary
127 terms collected from across this guide. Updated automatically as chapters are written.
- ADSR Envelope
- A four-stage control (Attack, Decay, Sustain, Release) that shapes how a parameter changes over the life of a note. Ch. 12
- Arm
- To enable a track for recording by activating its record button. Ch. 5
- Arpeggiator
- A MIDI effect that takes held notes and plays them back as a rhythmic sequence. Ch. 23
- Arrangement View
- A traditional linear timeline view where clips are organized left to right over time. Ch. 1
- Audio Interface
- A hardware device that converts analog audio signals into digital data for your computer and vice versa. Ch. 3
- Audio to MIDI
- Live's ability to analyze an audio recording and convert it into MIDI notes on a new track. Ch. 16
- Audio Unit
- Apple's native plugin format for macOS, an alternative to VST. Ch. 14
- Automation
- Parameter changes recorded or drawn over time so they play back automatically during a song. Ch. 21
- Automation Lane
- A dedicated strip beneath a track that displays the automation curve for a specific parameter. Ch. 21
- Back to Arrangement
- A button that resolves conflicts between Session and Arrangement playback by reverting to the Arrangement state. Ch. 4
- Backing Track
- Pre-recorded audio (synths, samples, vocal harmonies) triggered during live performance to supplement live musicians. Ch. 24
- Beat Repeat
- A glitch effect that captures and rhythmically repeats chunks of incoming audio. Ch. 19
- Beat Slicing
- Dividing a longer sample into individual segments that can be triggered independently from different keys. Ch. 17
- Breakpoint
- A draggable point on an automation curve that defines a value at a specific moment in time. Ch. 21
- Browser
- The left-hand panel where Live organizes instruments, effects, samples, presets, and packs. Ch. 2
- Buffer Size
- A preference setting that balances latency against CPU stability — lower means less delay but more strain. Ch. 5
- Capture
- A function that retroactively saves a MIDI performance you played without pressing record. Ch. 5
- Capture and Insert Scene
- A command that copies all currently playing Session View clips into a new scene. Ch. 4
- Chain
- A signal path within a rack — a sequence of devices that audio or MIDI passes through from left to right. Ch. 15
- Chain Zone
- A mapping range (Key, Velocity, or Chain Select) that restricts which input triggers a particular chain. Ch. 15
- Choke Group
- A setting that links pads so triggering one silences the others — essential for open/closed hi-hat pairs. Ch. 15
- Choking
- Assigning sounds to a group so that triggering one silences the others — commonly used for hi-hat pairs. Ch. 13
- Chord Device
- A MIDI effect that builds chords by adding notes at specified semitone intervals above or below each input note. Ch. 23
- Classic Mode
- Simpler's default mode that maps a sample chromatically across the keyboard for melodic playback. Ch. 13
- Click Track
- A metronome track routed to a performer's monitors only, keeping the band in time without the audience hearing it. Ch. 24
- Clip
- The atomic playback element in Live, typically a short looping piece of audio or MIDI. Ch. 1
- Clip Envelope
- Automation that lives inside a clip and travels with it, modulating parameters relative to the clip's own settings. Ch. 22
- Clip Viewer
- The detail panel where a clip's contents — MIDI notes or audio waveform — are displayed and edited. Ch. 7
- Collect All and Save
- A command that copies every externally referenced file into your project folder so the Set is self-contained. Ch. 10
- Commit
- Permanently writing a groove's timing adjustments into the clip data so the groove can be removed. Ch. 9
- Comping
- Assembling the best moments from multiple takes into a single composite recording. Ch. 6
- Configure
- The process of exposing third-party plugin parameters to Live's mapping and automation systems. Ch. 20
- Consolidate
- A command (Cmd+J) that merges multiple clips or a time selection into a single continuous clip. Ch. 21
- Consolidate Time to New Scene
- A command that converts a time selection in the Arrangement View into a launchable Scene in Session View. Ch. 22
- Control Bar
- The persistent bar at the top of Live's interface housing play, stop, metronome, and tempo controls. Ch. 2
- Convert Drums
- An audio-to-MIDI mode that identifies kick, snare, and hi-hat hits and maps them to a Drum Rack. Ch. 16
- Convert Harmony
- An audio-to-MIDI mode optimized for polyphonic material like piano, guitar, or chords. Ch. 16
- Convert Melody
- An audio-to-MIDI mode optimized for monophonic, single-line recordings like vocals or bass. Ch. 16
- Crossfader
- A horizontal slider that blends between two groups of tracks (A and B), commonly used for DJ-style mixing. Ch. 20
- Cueing
- Previewing a track through headphones before the audience hears it, using a separate audio output. Ch. 24
- DAW
- Digital audio workstation — software used to record, edit, and produce music on a computer. Ch. 1
- Detail View
- The lower panel that shows the Clip Viewer or Device Viewer for editing clips and effects. Ch. 2
- Device Chain
- The left-to-right sequence of effects on a track through which audio passes in order. Ch. 14
- Dithering
- Adding a tiny amount of noise during bit-depth conversion to reduce quantization artifacts. Ch. 18
- Drum Rack
- A grid of 128 pads where each pad holds its own instrument, effects chain, and mixing controls. Ch. 11
- Dry/Wet
- A control that blends the unprocessed (dry) signal with the processed (wet) signal from an effect. Ch. 14
- Fade
- A non-destructive volume ramp at the start or end of an audio clip in the Arrangement View. Ch. 21
- Filter Cutoff
- The frequency point where a filter begins removing frequencies — the single most important parameter in subtractive synthesis. Ch. 12
- Flatten (Bounce)
- Converting a frozen track permanently to audio, replacing its instruments and effects with the rendered file. Ch. 18
- FM Synthesis
- A synthesis method where one oscillator modulates the frequency of another to produce complex harmonic textures. Ch. 11
- Follow Action
- An automated rule that tells Live what to do on a track after a clip finishes playing or reaches a set duration. Ch. 22
- Follow Actions
- Automated rules that determine what happens on a track after a clip finishes playing. Ch. 7
- Freeze Track
- A command that renders a track's output to a temporary audio file, bypassing its devices to save CPU. Ch. 14
- Granular Re-synthesis
- The underlying technique behind warping that compresses or expands time by repeating or skipping small segments of audio. Ch. 8
- Grid Spacing
- The resolution of the rhythmic grid that notes and selections snap to in the editor. Ch. 7
- Groove
- A template derived from musical content that imparts subtle timing and velocity variations onto clips. Ch. 9
- Groove Pool
- A panel where rhythmic groove templates are loaded and made available to clips. Ch. 2
- Info View
- A small panel in the lower-left corner that describes whatever your mouse is hovering over. Ch. 2
- Insert Effect
- An effect placed directly on a track's device chain that processes only that track's signal. Ch. 18
- Insert Marker
- The vertical line indicating the current playback position in the Arrangement View. Ch. 2
- Instrument Plugin
- A software device loaded onto a MIDI track that interprets MIDI data and generates sound. Ch. 11
- Key Mapping
- Assigning computer keyboard keys to trigger clips, toggle effects, or control parameters in Live. Ch. 20
- Latency
- The delay between an input signal and its playback, caused by the computer's audio processing time. Ch. 5
- Launch Mode
- A setting that determines how a clip responds to being triggered — options include Trigger, Gate, Toggle, Repeat, and Legato. Ch. 22
- Launch Quantization
- A setting that delays clip playback until the next musical subdivision so clips start in sync. Ch. 4
- Legato Mode
- A launch setting where a new clip picks up at the same playback position as the previous clip. Ch. 7
- LFO
- Low Frequency Oscillator — a slow oscillator used to modulate parameters like filter cutoff or pitch, creating movement and texture. Ch. 12
- Linked/Unlinked
- A setting that decouples a clip envelope's loop length from the clip itself, allowing independent loop cycles. Ch. 22
- Live Set
- The session file (.als) that contains your arrangement, clips, devices, and automation. Ch. 10
- Locator
- A named marker in the Arrangement View timeline used for navigation and performance section jumping. Ch. 21
- Loop Recording
- Recording continuously while playback loops, capturing multiple passes over the same section. Ch. 6
- Looper
- A real-time recording effect that captures audio and plays it back as a loop with overdub capability. Ch. 19
- Macro
- An assignable knob on a rack's front panel that can control one or more parameters from any device inside the rack. Ch. 15
- MIDI
- Musical Instrument Digital Interface — a set of performance instructions (not sound) that tells an instrument what notes to play. Ch. 3
- MIDI Effect
- A device placed before an instrument that transforms MIDI data in real time without altering the original clip. Ch. 23
- MIDI Map Mode
- A special mode (Cmd+M) where all mappable parameters glow blue, allowing you to assign controller inputs. Ch. 20
- MIDI Mapping
- Connecting physical controls on a MIDI controller to parameters inside Live for hands-on control. Ch. 20
- Monitor
- To listen to an incoming signal in real time through your speakers or headphones. Ch. 5
- Multisampling
- Loading different recordings across pitch ranges and velocity layers to create a more realistic sampled instrument. Ch. 13
- Non-destructive Editing
- A workflow where changes are applied on the fly without altering the original source file. Ch. 3
- Normalize
- An export option that automatically adjusts the volume of a mixdown so it reaches 0 dB without clipping. Ch. 4
- Note Length
- A MIDI effect that overrides note durations to a fixed value regardless of how long keys are held. Ch. 23
- One-Shot Mode
- A Simpler mode where the sample plays once from start to finish when triggered, ignoring note-off messages. Ch. 13
- Overdubbing
- Recording new material layered on top of an existing recording without erasing it. Ch. 6
- Parallel Processing
- Splitting a signal through multiple chains simultaneously and blending the results together. Ch. 15
- Piano Roll
- A MIDI editor layout where the horizontal axis represents time and the vertical axis represents pitch. Ch. 7
- Playback: Thru
- A Simpler Slice mode setting where triggering a slice plays forward from that point through the rest of the sample. Ch. 17
- Project Folder
- The directory Live creates to store your Set file alongside its Samples subfolder and other assets. Ch. 10
- Punching
- Replacing a specific section of a recording by recording over it between defined in and out points. Ch. 6
- Quantization
- The process of snapping notes to exact beat positions on the grid to correct timing. Ch. 9
- Rack
- A container device that holds one or more instruments or effects and presents them as a single unit. Ch. 15
- Record Quantization
- An automatic post-recording step that snaps MIDI note timing to the nearest grid value. Ch. 5
- Resampling
- Recording Live's own output back into a new clip or track. Ch. 3
- Resonance
- A boost at the filter's cutoff frequency that adds emphasis, creating peaked or vowel-like tonal qualities. Ch. 12
- Resonators
- An effect that passes audio through tuned resonant filters, imposing pitch onto unpitched material. Ch. 19
- Return Track
- A dedicated track that holds shared effects, receiving signal from other tracks via sends. Ch. 18
- Sampler
- An instrument that plays back recordings, allowing them to be triggered, pitched, and manipulated from a keyboard. Ch. 11
- Sampling
- Taking an existing audio recording and using it as raw material for a new instrument or composition. Ch. 13
- Saturator
- A distortion effect that adds harmonics using waveshaping curves, ranging from subtle warmth to heavy crunch. Ch. 19
- Scale Device
- A MIDI effect that forces incoming notes to the nearest pitch within a chosen scale. Ch. 23
- Scene
- A horizontal row of clips in Session View that can be triggered together as a unit from the Master Track. Ch. 1
- Seg. BPM
- The detected tempo of an audio clip, displayed in the Clip View's Sample Box. Ch. 8
- Send
- A knob on each track that controls how much signal is routed to a return track. Ch. 18
- Session View
- A non-linear workspace in Live where clips are launched dynamically in a grid layout. Ch. 1
- Sidechain
- A routing technique where one track's signal controls an effect on a different track. Ch. 18
- Simpler
- Live's built-in sample-based instrument with Classic, One-Shot, and Slice modes for versatile playback. Ch. 11
- Slice Mode
- A Simpler mode that divides a sample into segments, each assigned to a different key for rearranging and retriggering. Ch. 13
- Slice to Drum Rack
- A command that converts sliced audio into a Drum Rack where each slice gets its own pad and Simpler instance. Ch. 17
- Spectrum
- A utility effect that displays the frequency content of a signal in real time without altering the audio. Ch. 19
- Step Recording
- Entering MIDI notes one at a time using a keyboard and arrow keys rather than performing in real time. Ch. 7
- Subtractive Synthesis
- A method of sound design that starts with a harmonically rich waveform and removes frequencies with a filter. Ch. 12
- Swing
- A rhythmic feel created by delaying every other subdivision, giving music a looser, more human quality. Ch. 9
- Synthesizer
- An instrument that generates sound from scratch using oscillators, filters, and envelopes rather than recorded audio. Ch. 11
- Take Lanes
- Stacked lanes beneath a track that store each recording pass for assembling a composite (comp). Ch. 6
- Template
- A pre-configured Live Set that loads as your default starting point for new sessions. Ch. 10
- Track
- A channel that holds clips and carries settings like volume, panning, and effects. Ch. 1
- Track Status
- The area in Session View that shows real-time feedback about which clip is playing and its loop position. Ch. 4
- Transient
- A burst of energy at the start of a note or hit that Live uses to detect rhythmic events in audio. Ch. 8
- Transient Slicing
- A slicing method that places markers at detected attack points in the audio. Ch. 17
- User Library
- The personal section of the Browser where your saved presets, clips, and default configurations are stored. Ch. 10
- Velocity
- In MIDI, the measure of how hard a key was pressed, typically controlling how loud a note sounds. Ch. 3
- Vocoder
- An effect that imposes the timbral character of one signal (modulator) onto the harmonic content of another (carrier). Ch. 19
- VST
- Virtual Studio Technology — a third-party plugin format for instruments and effects. Ch. 14
- Warp
- Live's ability to time-stretch audio clips so they play in sync with the project tempo. Ch. 8
- Warp Marker
- A user-placed anchor point that pins a specific moment in an audio clip to a position on the grid. Ch. 8
- Warp Mode
- An algorithm that determines how Live stretches audio — options include Beats, Tones, Texture, Complex, and Re-Pitch. Ch. 8
- Waveform
- The basic shape of a sound's oscillation — common types include sine, sawtooth, square, and triangle. Ch. 12
Search This Guide
This Course
- Welcome!
- Workflow and Glossary
- 1. An Overview of Live
- 2. Topology and Navigation Basics
- 3. Getting Stuff In There
- 4. Playback: Session, Scenes, and Arrangement
- 5. Recording Basics
- 6. Recording: Punching, Overdubs, and Looping
- 7. Clip Editing: The Basics
- 8. Warping
- 9. Quantize and Groove: Finessing Performances
- 10. Housekeeping
- 11. Instrument Basics
- 12. Synthesis
- 13. Sampling
- 14. Plug-in Basics
- 15. Racks and Chains
- 16. Audio to MIDI
- 17. Slicing Samples
- 18. Working With Effects
- 19. Effects: Specialized
- 20. MIDI Mapping, Key-Mapping, and Controllers
- 21. Automation and Advanced Arrangement Concepts
- 22. Advanced Session
- 23. MIDI Effects
- 24. Live Performance
- 27. Sources and Further Reading
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