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Beat Building Jams
skeleton
Chapter 22
Rolling for Chords
Use dice to generate a chord progression. Re-orient the first chord as your tonic. Your chord roll might actually be a melody.
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Let chance pick your chords. Roll dice, assign numbers to scale degrees, and build a progression from whatever comes up. The randomness bypasses your habits and muscle memory — you end up in harmonic territory you would never choose on your own.
What You Need
- Any DAW or instrument
- Dice (two d6, or a d8, or a random number generator)
- Basic chord knowledge (major and minor triads on scale degrees)
The Exercise
- Pick a key. Any key.
- Roll a die for each chord in a 4-chord progression. Map the numbers to scale degrees:
- 1 = I, 2 = ii, 3 = iii, 4 = IV, 5 = V, 6 = vi, 7 = vii (dim)
- (If rolling a d6, re-roll on 7+. Or use a d8 and let 8 = chromatic wild card.)
- Play the progression. Re-orient: treat the first chord you rolled as your tonic, regardless of what it is. If you rolled iii first, that minor chord is now home base.
- Consider: your chord roll might actually be a melody. Take the root notes of each chord and play them as a single-note line. Does it work?
- Move the key. Same progression, different key. Notice how the color changes.
- Build a beat around the progression that serves whatever mood the chords create.
What to Listen For
- Does the random progression suggest a mood you would not have found intentionally?
- When you re-orient the tonic, how does the function of the other chords change?
- The root-note melody trick: does the progression work better as chords, as a melody, or both?
- Which random rolls produced something usable, and which produced something instructive?
Source: Nathan
This Course
- 1. One-Sample Beat
- 2. Found Sound Beat
- 3. Kick Displacement Grid
- 4. Body Percussion Beat
- 5. The Four-Track Limit
- 6. Blind Recording Collage
- 7. Deep Sampling
- 8. Genre Flip
- 9. The Tetris Approach
- 10. Motif as Engine
- 11. FX Processing as Fill Material
- 12. Reverse Reverb
- 13. Every Four Bars, Something Changes
- 14. Transitions and Energy
- 15. Moodboard Beat
- 16. 12x Deep Listening
- 17. Pattern Recreation
- 18. Drumming Rudiments for Producers
- 19. Contrast and Color
- 20. Random Sample Pack Challenge
- 21. Double-Speed Drop
- 22. Rolling for Chords
- 23. Bassline Construction
- 24. Sources and Further Reading
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